Companion HQ · Campaign Companion
Prepare the session. Direct the campaign.
Campaign Companion is the Game Master's workspace — plan sessions, manage your players, prepare loot and NPCs, and share exactly what each player should know.
5E compatible · 2014 & 2024 rules · Browser-based
The Game Master's workspace
Everything the table needs, prepared once.
Plan the session, organise the information your players need, and hand things out at the right moment.
Sessions & story beats
Plan upcoming sessions and arrange story beats without scripting the outcome.
Party overview
See the values that matter at a glance, or open a player's full character sheet.
Loot & rewards
Prepare loot in advance, set different results for different checks, and send items straight to player inventories.
Information & visibility
Publish information for everyone, or limit it to selected players — for example, knowledge tied to a character's background.
NPCs
Store just the details you need at the table, or attach a complete stat block.
Combat prep
Prepare fights and custom monsters, then open them in Combat Companion when initiative is rolled.
From a hooded shopkeeper to the villain behind it all.
The session flow
Prep, play and combat stay connected.
Campaign Companion is the hub of Companion HQ. Prepare the session here, share information and loot with players in Player Companion during play, and open your prepared fights in Combat Companion — without rebuilding anything.
- Share information, items and loot with players live
- Open prepared fights directly in Combat Companion
- See current character values pushed from Player Companion
- Review campaign combat statistics over time
Information → Player · Loot → Player inventory · Combat → Combat Companion · Result → Campaign
The rest of Companion HQ
Your players and your fights, connected.
Campaign Companion is where you prepare. Players run their characters in Player Companion, and you run the fight in Combat Companion.
Player Companion
Character sheets, resources and inventory — with live updates during play.
Combat Companion
Run the fight — initiative, hit points, conditions and dice at the table.